![]() > By default, the ship that did the most damage is selected in the post battle panel Minor subsystem position reassignments across some ships Esc key will now also go back when in the pre practice panels. ![]() Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene) Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected) Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival > Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :( Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them Added ability to rename Officers, once recruited > Damage calculations have been updated so that projectiles hitting a ship match the visualisation. Segments are also highlighted in the Repairs screen. > Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Ship damage segment overhaul & visualisation system. Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently! Battlestar Galactica Deadlock reaches version 1.0.9 today! In this massive update you'll find some of the new features we have shown you a few days ago, including the armor visualisation system and the Operational Zone for multiplayer.
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